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	<title>Steve Minutillo :: messy-78 &#187; Video Games</title>
	<atom:link href="http://minutillo.com/steve/weblog/category/video-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://minutillo.com/steve/weblog</link>
	<description>messy things</description>
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		<title>Losing is fun.. what about playing?</title>
		<link>http://minutillo.com/steve/weblog/2011/07/22/losing-is-fun/</link>
		<comments>http://minutillo.com/steve/weblog/2011/07/22/losing-is-fun/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 18:00:26 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://minutillo.com/steve/weblog/?p=2332</guid>
		<description><![CDATA[One of my many personal failings is that I&#8217;ve never been able to figure out how to play Dwarf Fortress.  Remember Cypher staring into The Matrix?  Playing Dwarf Fortress is kind of like that, except instead of seeing blonde, brunette, redhead you see dwarf, goblin, carnivorous trout.  But every once in a [...]]]></description>
			<content:encoded><![CDATA[<p>One of my many personal failings is that I&#8217;ve never been able to figure out how to play <a href="http://www.bay12games.com/dwarves/">Dwarf Fortress</a>.  Remember Cypher staring into <a href="http://thefuturebuzz.com/pics/the-matrix.jpg">The Matrix</a>?  Playing Dwarf Fortress is <a href="http://www.bay12games.com/dwarves/screens.html">kind of like that</a>, except instead of seeing blonde, brunette, redhead you see dwarf, goblin, carnivorous trout.  But every once in a while something comes along that makes me think I should try again, like this great article in The New York Times Magazine: <a href="http://www.nytimes.com/2011/07/24/magazine/the-brilliance-of-dwarf-fortress.html?_r=1&#038;ref=technology&#038;pagewanted=all">The Brilliance of Dwarf Fortress</a>.</p>
<p>The most amazing part is the dedication of Tarn Adams, the developer.  He&#8217;s got a doctorate in Math from Stanford, but plans to spend the rest of his life working on his game, which is appreciated by few, but is possibly the most intricate game ever created.  He works on the game every day, and pays his basic expenses with the few donations he receives. His living conditions would be considered a nightmare by many, but for some is nirvana: he works from 3PM to 6AM every day, in a room with boarded up windows, living on barely more than just soda, coding and brainstorming game features with his brother, Zach.</p>
<p>Somebody on reddit had <a href="http://www.reddit.com/r/technology/comments/iwnd9/after_nine_years_of_development_dwarf_fortress_is/c27a1e3?context=3">this</a> to say about the complexity of DF.  In most games, you have hit points.  Each time you are hit by a bad guy, your hit point total goes down, and when it reaches zero, you die.  Dwarf Fortress is different:</p>
<blockquote><p>In Dwarf fortress, you have individually modeled bones, internal organs, fingers, toes, facial features, and a circulatory system. And that&#8217;s just what we can see; I suspect much more. If bitten by something with paralytic venom, the diaphragm (eventually) stops filling the lungs and the dwarf dies minutes later after blood oxygen levels fall too far.</p></blockquote>
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		<title>QWOPnGIRP</title>
		<link>http://minutillo.com/steve/weblog/2011/03/28/qwopngirp/</link>
		<comments>http://minutillo.com/steve/weblog/2011/03/28/qwopngirp/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 23:07:56 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://minutillo.com/steve/weblog/?p=2295</guid>
		<description><![CDATA[If you haven&#8217;t already heard of QWOP and GIRP I apologize for making you aware of them.
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			<content:encoded><![CDATA[<p>If you haven&#8217;t already heard of <a href="http://www.foddy.net/Athletics.html">QWOP</a> and <a href="http://www.foddy.net/GIRP.html">GIRP</a> I apologize for making you aware of them.</p>
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		<title>Scariest Mii Ever</title>
		<link>http://minutillo.com/steve/weblog/2011/02/25/scariest-mii-ever/</link>
		<comments>http://minutillo.com/steve/weblog/2011/02/25/scariest-mii-ever/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 04:41:44 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://minutillo.com/steve/weblog/?p=2255</guid>
		<description><![CDATA[
&#8230;and the one on the right is kind of creepy too HEYOOOOOOOOOOOOOOOOOOO
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/steveminutillo/5475135771/" title="Scariest Mii Ever by minutillo, on Flickr"><img src="http://farm6.static.flickr.com/5052/5475135771_377ef4014d.jpg" width="500" height="375" alt="Scariest Mii Ever" /></a></p>
<p>&#8230;and the one on the right is kind of creepy too <a href="http://www.hiyoooo.com/">HEYOOOOOOOOOOOOOOOOOOO</a></p>
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		<slash:comments>0</slash:comments>
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		<title>So I guess I was 11?</title>
		<link>http://minutillo.com/steve/weblog/2011/02/20/so-i-guess-i-was-11/</link>
		<comments>http://minutillo.com/steve/weblog/2011/02/20/so-i-guess-i-was-11/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 19:43:10 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://minutillo.com/steve/weblog/?p=2245</guid>
		<description><![CDATA[click play for appropriate bg music!
Tomorrow is the 25th anniversary of the release of The Legend of Zelda for the original NES.  This reminded me of one of my crowning achievements in the field of video gaming.  I got Zelda right after it came out, and a friend and I worked together to [...]]]></description>
			<content:encoded><![CDATA[<p><center><iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/QVQArWCu3bs" frameborder="0" allowfullscreen></iframe><br /><i>click play for appropriate bg music!</i></center></p>
<p>Tomorrow is the <a href="http://wii.ign.com/articles/115/1150966p1.html">25th anniversary of the release of The Legend of Zelda</a> for the original NES.  This reminded me of one of my crowning achievements in the field of video gaming.  I got Zelda right after it came out, and a friend and I worked together to beat it pretty quickly.  We were then surprised by the Second Quest, which starts the game over from the beginning with the levels all switched around and some of the rules changed.  We got stuck in the second dungeon, and decided to take the unprecedented step of CALLING NINTENDO.  This was back when you could call and talk with &#8220;Game Masters&#8221; for free.  So we called in, described our situation, and got this answer: <b><i>&#8220;Sorry, we can&#8217;t help you.  We haven&#8217;t got that far yet!&#8221;</b></i></p>
<p>Oh and here&#8217;s my favorite bit of Zelda trivia.  Hold on to your seat, cause this is kind of like finding out that <a href="http://vimeo.com/10449855">the clouds and bushes are the same</a>.  Are you ready?  All the dungeons in Zelda <a href="http://web.mit.edu/tarvizo/Public/zelda-dungeons(map).gif">fit together like a giant puzzle</a>.  There&#8217;s some more detail and discussion about this at incredible revelation at <a href="http://www.metafilter.com/86210/Dodongo-dislikes-wasted-blocks">MetaFilter</a>.</p>
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		<title>SPACECHEM &#8211; End of the Line</title>
		<link>http://minutillo.com/steve/weblog/2011/01/18/spacechem-end-of-the-line/</link>
		<comments>http://minutillo.com/steve/weblog/2011/01/18/spacechem-end-of-the-line/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 03:02:18 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://minutillo.com/steve/weblog/?p=2231</guid>
		<description><![CDATA[
Finished the game, finished all the challenges.  Completely excellent!  If you liked The Codex of Alchemical Engineering or KOHCTPYKTOP, then the $20 for SpaceChem is totally worth it.
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			<content:encoded><![CDATA[<p><a href="http://spacechemthegame.com/"><img src="http://minutillo.com/steve/weblog/wp-content/uploads/2011/01/spacechem.PNG"></a></p>
<p>Finished the game, finished all the challenges.  Completely excellent!  If you liked <a href="http://www.zachtronicsindustries.com/the-codex-of-alchemical-engineering/">The Codex of Alchemical Engineering</a> or <a href="http://www.zachtronicsindustries.com/play-kohctpyktop/">KOHCTPYKTOP</a>, then the $20 for <a href="http://spacechemthegame.com/">SpaceChem</a> is totally worth it.</p>
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		<title>SPACECHEM</title>
		<link>http://minutillo.com/steve/weblog/2011/01/04/spacechem/</link>
		<comments>http://minutillo.com/steve/weblog/2011/01/04/spacechem/#comments</comments>
		<pubDate>Wed, 05 Jan 2011 03:51:55 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://minutillo.com/steve/weblog/?p=2221</guid>
		<description><![CDATA[Remember this? Well I sure do, and my employer certainly remembers the gigantic hole it left in my productivity.  That feeling of dread is coming over me again, because Zachtronics has a new Game For Engineers&#8482;:  SpaceChem!  I just finished the demo, loved it, and am waiting for the full game to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://minutillo.com/steve/weblog/2009/03/25/communist-logic/">Remember this?</a> Well I sure do, and my employer certainly remembers the gigantic hole it left in my productivity.  That feeling of dread is coming over me again, because <a href="http://www.zachtronicsindustries.com/">Zachtronics</a> has a new Game For Engineers&trade;:  <a href="http://www.spacechemthegame.com/">SpaceChem</a>!  I just finished the demo, loved it, and am waiting for the full game to finish downloading.  If you don&#8217;t see me again for a month&#8230; well, that would actually be pretty good for this blog.</p>
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		<title>Manufactoria!</title>
		<link>http://minutillo.com/steve/weblog/2010/05/22/manufactoria/</link>
		<comments>http://minutillo.com/steve/weblog/2010/05/22/manufactoria/#comments</comments>
		<pubDate>Sat, 22 May 2010 22:51:01 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://minutillo.com/steve/weblog/?p=2192</guid>
		<description><![CDATA[Manufactoria is to Конструктор as your Theory of Computation class was to your Digital Logic class.  Instead of creating tricky silicon circuits to implement various logical operations, you create tricky state machines to modify and accept or reject sequences of colored dots on a paper tape.  And just like Конструктор it goes from [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jayisgames.com/games/manufactoria/">Manufactoria</a> is to <a href="http://minutillo.com/steve/weblog/2009/03/25/communist-logic/">Конструктор</a> as your Theory of Computation class was to your Digital Logic class.  Instead of creating tricky silicon circuits to implement various logical operations, you create tricky state machines to modify and accept or reject sequences of colored dots on a paper tape.  And just like Конструктор it goes from super trivial (accept every tape, unchanged) to super insane (reds are ones, blues are zeroes, the input tape represents a number, create an output tape with that number plus one).</p>
<p>I&#8217;m hoping that in the last level I have to create a state machine that accepts a paper tape with a PROGRAM ON IT and then EXECUTES IT.</p>
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		<title>Scariest Game Music</title>
		<link>http://minutillo.com/steve/weblog/2009/08/15/scariest-game-music/</link>
		<comments>http://minutillo.com/steve/weblog/2009/08/15/scariest-game-music/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 05:01:37 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://minutillo.com/steve/weblog/2009/08/15/scariest-game-music</guid>
		<description><![CDATA[Prompted by this entry at Crummy about video game music medleys, I went and listened to some old game music and realized that some of the songs that have stuck in my head throughout the years were accompanied by some of the scariest moments.  Here are some that play in my head AT LEAST [...]]]></description>
			<content:encoded><![CDATA[<p>Prompted by <a href="http://www.crummy.com/2009/08/14/0">this entry at Crummy</a> about video game music medleys, I went and listened to some old game music and realized that some of the songs that have stuck in my head throughout the years were accompanied by some of the scariest moments.  Here are some that play in my head AT LEAST once per day, in trendy &#8220;TOP $N&#8221; format:</p>
<p>#3 Scariest Moment:  Dracula</p>
<p><center><object width="320" height="265"><param name="movie" value="http://www.youtube.com/v/Ov2SSqhpKfA&#038;hl=en&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Ov2SSqhpKfA&#038;hl=en&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"></embed></object></center></p>
<p>Castlevania was the first game I ever played where, when you finally manage to kill the <a href="http://www.mobygames.com/game/nes/castlevania/screenshots/gameShotId,310315/">final end guy</a>, after weeks of playing to reach him&#8230; HE COMES BACK TO LIFE IN AN <a href="http://www.mobygames.com/game/nes/castlevania/screenshots/gameShotId,310316/">INCREDIBLY MORE SCARY FORM</a> and immediately jumps on you with huge sharp claws and you die.  This is the music that plays as that happens.  It took many more weeks to figure out how to kill the alternate form of Dracula.  The secret, which is to use the Holy Water, came to me in a dream.  For reals.</p>
<p>#2 Scariest Moment:  About that cake&#8230;</p>
<p><center><object width="320" height="265"><param name="movie" value="http://www.youtube.com/v/33jk7MXZJeU&#038;hl=en&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/33jk7MXZJeU&#038;hl=en&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"></embed></object></center></p>
<p>In Portal, throughout the whole game you have been promised, and I quote, <a href="http://www.flickr.com/photos/20496493@N06/1994439286/">&#8220;delicious cake&#8221;</a>.  When you finally finish the last set of obstacles and your Aperture Science Unstationary Platform rounds a corner, instead of cake you find&#8230; the oven.</p>
<p>And the #1 Scariest Moment is:  MOTHERBRAIN</p>
<p><center><object width="320" height="265"><param name="movie" value="http://www.youtube.com/v/7J6-44Kd4GM&#038;hl=en&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7J6-44Kd4GM&#038;hl=en&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"></embed></object></center></p>
<p>Anybody who has played Super Metroid remembers this moment with perfect clarity.  You have descended to Tourian, in the depths of planet Zebes, and found <a href="http://cache.thephoenix.com/secure/uploadedImages/The_Phoenix/Home_Entertainment/The_Ultimate/Mother%20Brain.jpg">Mother Brain</a>, in exactly the same setting as the <a href="http://www.neatorama.com/images/2006-12/women-nes-samus.jpg">original Metroid</a>.  The same way to destroy it works too: missiles through the glass.  It doesn&#8217;t even take that many before Mother Brain explodes, and you get ready to celebrate.  But then, after an eerie pause, this music begins to play and Mother Brain comes back to life in a <a href="http://www.virginmedia.com/images/Mother%20Brain.jpg">screen-filling</a>, and seemingly invincible form.  None of your weapons work, and Mother Brain keeps shooting you with an <a href="http://media.giantbomb.com/uploads/0/6828/369493-super_metroid_mother_brain_hyperbeam_super.png">energy draining beam</a> that pins you to the back wall and leaves you immobilized.  No matter how many E-Tanks you have, all you can do is sit there and watch them all be drained away.  To raise the drama even further, Mother Brain shuts off the beam when you have like 10 energy points left, giving you a few moments to helplessly pound on the buttons, or scream and swing the controller around over your head, depending on your panic level.  Lots of games do the &#8220;that was only a hologram&#8230; now my TRUE FORM&#8221; thing with the final end guy, Castlevania was maybe the first, but I say Super Metroid did it the best.</p>
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		<title>!</title>
		<link>http://minutillo.com/steve/weblog/2009/03/13/shift-1/</link>
		<comments>http://minutillo.com/steve/weblog/2009/03/13/shift-1/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 01:47:25 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://minutillo.com/steve/weblog/2009/03/13/shift-1</guid>
		<description><![CDATA[
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		<title>Judo chop!</title>
		<link>http://minutillo.com/steve/weblog/2009/01/31/judo-chop/</link>
		<comments>http://minutillo.com/steve/weblog/2009/01/31/judo-chop/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 05:18:24 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://minutillo.com/steve/weblog/2009/01/31/judo-chop</guid>
		<description><![CDATA[
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			<content:encoded><![CDATA[<p><a href="http://minutillo.com/steve/weblog/images/mr-powers.jpg"><img src="http://minutillo.com/steve/weblog/images/mr-powers.jpg" width="500"></a></p>
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