make -j, when you meant
Archive for March, 2009
Are you like me? Do you like games that feel like work? Then maybe this game is for you. Конструктор (constructor) has been my obsession since it appeared on Sunday. I’ve had Zachtronics Industries subscribed for a while, after stumbling across some of his older games “for engineers”. But this one is my favorite so far. In it, you create chips that meet certain specifications using metal wires and two types of silicon. The red silicon, when powered, can stop the flow of electricity when drawn on top of the yellow. And the yellow, when drawn on the red, stops the flow unless it is powered. That is all you have to work with! Did you ever take a class in “Digital Logic” where you sketched out designs for things like an an adder using simple gates, like NOT or AND or NOR? This game is like the ASSEMBLY LANGUAGE of that. You don’t even have a NOT gate. In fact, your first challenge is to make one! The levels ramp up in difficultly quite quickly from there, and many seem simply impossible at first. I’m now to the point in the game with timing glitches and space to lay out circuits is becoming an issue, and loving it. The last few levels are “Confidential” but I have high hopes given that in the levels leading up to them you implement a shift register, RAM, and a rudimentary ALU.
If I stop showing up to work for the next few days this game is the reason why.
(by the way: the author of the game seems to have neglected to point out one important fact: you hold down the shift key to toggle between paining the two types of silicon. this took me a while to figure out the first time.)